Here is where you are introduced to Bob on the other side of a glass room with yet another locked door with no means of opening it. You now find another door requiring an ID card so turn left through the glass door and grab one of the IDs on the desk in there and return it to the Detector to unlock the door. Go left through the door to a room with pipes, crouch under those and bust your way through the vents to bypass the blockage, jump over the bed and proceed through the door. Now follow the corridor straight through two white doors, then take the door to the right once you enter the brick room, entering a corridor blocked by a window. Grab one and return to the ID detector and plonk it on the shelf in front of it to unlock the door. Turn right from the door and push your way through the vent that is access to the room there and you will find the ID cards on the desks in there. The image on the Item detector will tell you what ID card is needed. Head left around the desk and down the corridor towards yet another locked door. You will now find yourself in a waiting room type area. Exit the room via the hole you entered through and proceed through the door you’ve just unlocked. Press the button that is on the desk in this room. Face right and crouch to crawl through the hole in the wall, allowing you access to the room beyond. You are now faced with a locked door ahead and a room behind some windows to the right. down the corridor and through the door labelled ‘Reception’. Once it is finished, head through the now unlocked door and head right. The level starts you in a small room with a locked door which will remain locked until the opening dialogue section plays out. We highly recommend playing through the campaign for yourself and only using these guides as a reference if you get stuck. By inserting the black floppy disk (note: you need to complete Surgery and Ambulance modes to unlock this disk), you will be transferred by what is presumed to be the government into Space where you must perform a heart transplant.The watch worn by Nigel also tells real-life time.A clock found in every mission and the main menu tells time in real-life.By putting in the red floppy disk, a game called Deep Dungeons of Doom (also made by Bossa Studios) can be played.Easter Eggs are hidden secrets found throughout the Surgeon Simulator series.Please note that these guides contain spoilers for the Surgeon Simulator 2 story. When the level starts, you unlock the achievement Spaaaaaaaaaace. By finishing the Meet the Medic DLC mission successfully, a small statue of the Medic will appear on the VHS tape player, and if you look on the bottom of this statue, there is a small taped-on note with a cryptic message.The logo for it is Portal 2's Space Sphereor also known as the Space Core. There is also some Korean writing which translates to "Time". This may or may not be linked to the strange update to Half-Life 2 on June 25th which caused all text and audio to turn into Korean. This could just be Bossa Studios playing a prank about the update, or it could be something larger. (NOTE: this was part of a ARG relating to the update Code-name: Trisha, it has been solved) #Surgeon simulator 2 secrets and lies guide update #Surgeon simulator 2 secrets and lies guide updateĪs of Code-name: Trisha, you can now call her.
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